I am a Computer Graphics (CG) generalist based in Burbank, CA, with eight years of professional experience spanning various facets of the 3D animation pipeline. My expertise encompasses diverse roles, from lighting and compositing realistic Visual Effects (VFX) for live-action commercials to modeling and look development of highly stylized cartoons.
Throughout my career, I have engaged extensively in pre-rendered pipelines, utilizing Physically Based Rendering (PBR) engines such as Arnold and Vray. Additionally, I possess hands-on experience in crafting assets and environments for real-time pipelines within Unreal Engine. A notable strength of mine lies in my comprehensive understanding of the entire pipeline, enabling seamless collaboration with team members across different stages of production.
My adaptability is a key asset in an industry marked by constant evolution. I am committed to continuous learning, staying abreast of emerging tools and techniques. Whether the project is substantial or modest, I am ready to contribute my skills and collaborate effectively with team members to bring artistic visions to life. Feel free to reach out if you require assistance on any project.
I currently work as a handyman, employing a diverse range of tools to produce content for studio clients and internal projects. In my role, I have conducted research and development to pioneer new workflows in Unreal Engine for stylized linear content. I bring adaptability to rapidly evolving projects with shifting production priorities, requiring a variety of expertise for successful execution.
I offered services encompassing modeling, texturing, layout, and lighting for diverse projects. This included tasks such as producing set extensions for live-action plates, crafting photorealistic assets, and lighting CG scenes for seamless compositing with live action.
Hired for the third season of 'Ask the StoryBots.' I modeled and textured a stylized hero car asset for seamless integration with a live-action celebrity guest. Additionally, I handled lighting and compositing tasks to blend character animations onto live action plates against stylized matte paintings and photo backgrounds.
I collaborated across all aspects of animation production, generating diverse motion graphics and character-driven commercial content. Iterated ideas swiftly within tight time constraints in order to meet short deadlines. Additionally, I spearheaded the development of new 360 videos and conducted experiments with AR content for both the studio and clients.