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Andrew Wilson
Andrew Wilson
Freelance CG Generalist
BURBANK, United States

About

I am a Computer Graphics (CG) generalist based in Burbank, CA, with eight years of professional experience spanning various facets of the 3D animation pipeline. My expertise encompasses diverse roles, from lighting and compositing realistic Visual Effects (VFX) for live-action commercials to modeling and look development of highly stylized cartoons.

Throughout my career, I have engaged extensively in pre-rendered pipelines, utilizing Physically Based Rendering (PBR) engines such as Arnold and Vray. Additionally, I possess hands-on experience in crafting assets and environments for real-time pipelines within Unreal Engine. A notable strength of mine lies in my comprehensive understanding of the entire pipeline, enabling seamless collaboration with team members across different stages of production.

My adaptability is a key asset in an industry marked by constant evolution. I am committed to continuous learning, staying abreast of emerging tools and techniques. Whether the project is substantial or modest, I am ready to contribute my skills and collaborate effectively with team members to bring artistic visions to life. Feel free to reach out if you require assistance on any project.

Skills

CompositingLook Development3D Animation3D ModelingLightingRiggingTexturing

Software proficiency

Maya
Maya
Unreal Engine
Unreal Engine
ZBrush
ZBrush
After Effects
After Effects
Blender
Blender
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Nuke
Nuke
RenderMan
RenderMan
Arnold
Arnold
V-Ray
V-Ray
Premiere
Premiere
Marvelous Designer
Marvelous Designer
Shotgun
Shotgun
DaVinci Resolve
DaVinci Resolve
Photoshop
Photoshop
Houdini
Houdini

Reel

Productions

    • TV Production
      Yuki 7
    • Year
      2021
    • Role
      CG Generalist
    • Company
      Chromosphere
    • Movie
      Beavis and Butthead Do the Universe
    • Year
      2022
    • Role
      3D Generalist
    • Company
      Chromosphere
    • TV Production
      City of Ghosts
    • Year
      2021
    • Role
      Lighter
    • Company
      Chromosphere
    • Movie
      Mall Stories
    • Year
      2022
    • Role
      3D Generalist
    • Company
      Chromosphere
    • Commercial / Advertisement
      Apartments.com -"Pet Friendly" and "2D Ted"
    • Year
      2021
    • Role
      CG Generalist
    • Company
      MakeMake-Elastic
    • TV Production
      Ask the Storybots Season 3
    • Year
      2019
    • Role
      Generalist
    • Company
      JibJab Bros Studios
    • Movie
      Invisible
    • Year
      2016
    • Role
      Co-Director
    • Company
      Ringling College of Art and Design
    • Commercial / Advertisement
      the STUDIO Holiday 2017
    • Year
      2017
    • Role
      Technical Director
    • Company
      the STUDIO

Experience

  • CG Generalist at Chromosphere
    Glendale, US
    February 2020 - Present

    I currently work as a handyman, employing a diverse range of tools to produce content for studio clients and internal projects. In my role, I have conducted research and development to pioneer new workflows in Unreal Engine for stylized linear content. I bring adaptability to rapidly evolving projects with shifting production priorities, requiring a variety of expertise for successful execution.

  • CG Generalist at MakeMake - Elastic
    Santa Monica , US
    May 2019 - January 2020

    I offered services encompassing modeling, texturing, layout, and lighting for diverse projects. This included tasks such as producing set extensions for live-action plates, crafting photorealistic assets, and lighting CG scenes for seamless compositing with live action.

  • CG Generalist at StoryBots INC
    Los Angeles, US
    December 2018 - April 2019

    Hired for the third season of 'Ask the StoryBots.' I modeled and textured a stylized hero car asset for seamless integration with a live-action celebrity guest. Additionally, I handled lighting and compositing tasks to blend character animations onto live action plates against stylized matte paintings and photo backgrounds.

  • CG Generalist at the STUDIO
    New York
    May 2016 - December 2018

    I collaborated across all aspects of animation production, generating diverse motion graphics and character-driven commercial content. Iterated ideas swiftly within tight time constraints in order to meet short deadlines. Additionally, I spearheaded the development of new 360 videos and conducted experiments with AR content for both the studio and clients.

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